Stick and stay. QB takes his rocker step, peaking at the play-side CB. As with all of our passes, these are short passes that turn into large gains. By the time Mumme was head coach at Iowa Wesleyan, Gwynne writes that his “offense did not have a playbook. The final Quick Game concept every Middle School Air Raid team needs is All Verticals. I'll dedicate a post to the the all external links I used to compile these at the end of the series, but for now I'll link in text to the source of the diagrams I didn't create. The Air Raid Offense Series: All around our great country participation numbers in tackle football are down, especially in the youth ranks. Decoy routes by way of receivers running deep down the field. He will sit in an open zone, or continue toward the sideline and angle upfield against man coverage. The play started when Air Raid Godfather Hal Mumme stole it from BYU in the early 80s via Lavelle Edwards. Shallow crossing routes are extremely difficult to guard in man coverage, not only because of the typical speed mismatch of an inside receiver on a linebacker, but also because of the sheer chaos that exists that close to the line of scrimmage. We will even call the T as the pre-determined target pre-snap as he is typically open. F: If the defender is aligned 7+ yards off pre-snap, 3 step Hitch. It creates an atmosphere where players of all skill sets can make exciting plays in a tackle football game and make highlights previously only available to them in flag and 7v7 games. For a history of the Air Raid offense, I would suggest (seriously cannot link to this enough) Chris Brown's Air Raid Opus. We also run Counter without the Tackle pulling at times for various reasons as well. QB takes his two-step drop and simply reads open grass. This isn’t precisely what a Kingsbury five-wide play is — as it’s a rendition with his five-wide preferences and core elements of the mesh — but it’s eerily similar. If the Safety backpedals straight backward or to his left, QB throws to F. If the Safety backpedals toward the F, QB throws to Y. The offense is coming to the line and running the play called by the OC. UNIT3D 2020 raises more than $3,600 for Hilinski’s Hope. After the snap, every player is running their route full speed because they may get the pass. Play-action is used often to get a timing advantage. It’s aggressive, smart, and nearly undefendable when played right. The running back swings to the flat. There is a multitude of different versions of it; from Mike Leach’s back-heavy, originally inspired concepts, to Art Briles “Bear Raid” that thrives on the read-option, to Kliff Kingsbury’s five-wide orientated one. In short, the Air Raid is a lot more complex than perceived. If he does anything but bail to his deep third, we are throwing the Corner in rhythm all day. With the amount of options kids now have today, they won’t engage in a sport unless they are directly a part of the action. Throughout its years, the offense has been meticulously built by a bevy of historic college coaches and teams; in turn, making it wildly successful (and popular). These are simply extended handoffs and are easily executed in much less traffic. QB’s have very simple rules and receivers are coached to find open grass. It was great once we did. The 35+ year development of the Air Raid scheme brought to light by Hal Mumme has matured from a widely considered gimmick to a lethal college attack to now an NFL offense. Our point differential was +199, but the most important stat was that 14 different players on our team caught passes, 6 of which caught touchdowns. But it’s in no way dumbed down. Finishing 10-2, the passing game put up 1655 yards with 29 touchdowns. The play started when Air Raid Godfather Hal Mumme stole it from BYU in the early 80s via Lavelle Edwards. We have accomplished our core goal of getting our athletes the ball in space without even running the play we called. Join our Youth Football Movement today. We do run Fly Sweep but since that takes very little time to install, we rep Bubble way more. We started having Y stop in the first window as a rule to simplify. Y: If the defender is aligned 7+ yards off pre-snap, 3 step Hitch. Great play call anywhere on the field, especially in the red zone. The two concept puts immense pressure on the defense, whether it be man or zone. I understand it is hard to completely change the offense you have coached for years, and likely grew up within but the game has changed. Corners are playing deep, around 7 yards off the ball and the two high safeties are deep inside the hash marks. The Drop Back Game (DBG) routes take a bit longer to develop so a five step drop from under center or a two-step drop from the Gun is necessary. More in the Air Raid Playbook series: How to call a play Basics of pass protection Formations Coach Leach, along with his mentor Hal Mumme, used … The two receivers will run close to each other when they meet the middle point — so close that they often high-five each other. While Hal Mumme the person who formalized the Air Raid, used Iso as his core running package, the rushing attacks from true Air Raid schools vary per the coach’s preferences. This in turn, could help turn the tide of participation back in the right direction for our great game! The hope is that you'll get a better understanding of how the offense works and why it's conceptually able to exploit defenses, and if you're able to apply that to enhance your enjoyment of watching the Cougs, all the better. We consider the Bubble Screen our outside run concept. The mesh is a 1-2-3 outside-to-inside-flood read with decoys to put more pressure on defenses. We practiced this the first half of the season before using it in a game.
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