Speed: 30 ft. Here at Dungeon Solvers, I pride myself with selecting the most interesting creatures in D&D 5e to analyze every other Monday. Natural 1’s and 20’s on Ability Checks in D&D 5e. It’s a whopping 15 slashing damage per hit on average thanks to its +5 Strength modifier. The giant skeleton is sorely lacking in the lore department, but honestly what more is there to say about it? Those require their own section because they’re that powerful! Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Traits Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. ACTIONS. You don’t have any other options. No traps, what a surprise! Gods help the party if they do because having to deal with multiple giant skeletons at once is not going to be an easy task. Well, provided that you can hit its 17 AC. They don’t require sleep, they don’t require food, hell they don’t even need air to live. Stats. This makes sense just from its biology. This is actually a really effective way to utilize a giant skeleton as this helps mitigate the giant skeleton’s major weakness. This is a pretty reasonable take considering the fact that only its Strength and Consitution modifiers are positive values. If you’re going to use a giant skeleton as a henchman or bodyguard for a powerful necromancer in an encounter you should have it run interference. First off, we have old, reliable, Magic Resistance which betters the creature’s odds of passing a saving throw imposed by a spell. Hit Points 210 (20d12 + 80) Use coupon code DungeonSolvers10 for 10% off your order! Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target.Hit: 35 (4d12 + 9) bludgeoning damage. Not only that, but their giant Scimitar attack hits like a damn truck already. The Skeletons 5e does not have their communities or cultures. Of course. They’re not particularly wise creatures so they’re not going to make the most attentive guards, but at least they have darkvision! Saving Throws Str +13, Con +8, Wis +4, Cha +5Skills Athletics +13, Perception +4Damage Vulnerabilities bludgeoningDamage Resistances coldDamage Immunities lightning, poison, thunderCondition Immunities exhaustion, poisoned It’s also a solid choice replacement for regular skeletons, zombies, and other weaker undead for a high-level undead adventure. And this isn’t even counting the anti-magic defensive traits that the giant has. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Ideally, they’ll want to move towards the backline, but let’s be real, they probably won’t get the chance to do so unless they can take out the frontline and whatever obstacles are preventing them from moving towards the ranged attackers. Scimitar. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. And don’t even think about turning them. I’ve used it as a boss creature along with a few zombies and taken out a group and done some serious damage to a group of 5th-level characters. You can find the giant skeleton’s statblock on page 236 of Tales from the Yawning Portal. A common trend in D&D 5e seems to be that creatures have either high AC or high HP. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. They have no real answers to ranged attacks outside from “move closer to kill them”. All rights reserved. The skeleton makes three scimitar attacks. Well, that and +8 to hit with each of these attacks. Sorry clerics, not today! To make things even spicier, you can pair Evasion with Magic Resistance to give the giant skeleton even better odds at coming out Scot-free. Keep any melee attackers away from the necromancer so that the necromancer can focus on decimating the party’s backline characters. Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft CR 7 might actually be a little low for the giant skeleton. The giant skeleton’s Multiattack is phenomenal. Instead of the typical two attacks that most Multiattacks seem to grant, the giant skeleton gets three! Giant skeleton. They have enhanced abilities and magical protections that most undead minions don’t have the honor of receiving. Especially when this averages out to 45 damage per turn. If the giant skeleton is slowed or has their movement hindered in some other fashion they’re going to be fairly easy to kite. Add in the fact that this is a Huge size creature and you have an enormous range to make opportunity attacks on unsuspecting foes. Well this one is bigger. Turn Immunity takes that off the table outright. A giant skeleton has two modes. Damage Vulnerabilities: bludgeoning Hit: 35 (4d12 + 9) bludgeoning damage. Roll20 Reserve is live with monthly perks for Pro Subscribers. It’s pretty damn strong, but it has a couple of weaknesses that a party can exploit if they’re clever enough. Our way of saying thanks! Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Storm_Giant_Skeleton_(5e_Creature)&oldid=1391223. They also have a high AC despite not wearing any sort of armor. I mean, the creature can understand Giant so you’d think that would be a clue for me to pick up on, but nevertheless, it’s a solid creature. Just be sure you can find a room large enough for it to be in. It’s a skeleton of a hulking, strong creature. It’s still a nice addition to their statblock though. Multiattack. Their huge size and 10 ft. reach certainly makes this more difficult, but it’s a possibility nonetheless. Rock. That’s some nice action economy value right there. With this in mind, your giant skeleton should be moving toward whatever enemy they pick as their target and focus on that one. The giant skeleton has both, so we know already that this creature is not going to be easy to take-down. CR: 7 (2,900 XP). Like other skeletons, the giant skeleton is vulnerable to bludgeoning damage. While the giant skeleton’s Multiattack is fantastic, it definitely is limited. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. That’s nothing to scoff at. DEX: 10 (+0) The giant skeleton is a featured creature in Tomb of Horrors as part of (one of the many) elaborate traps that would take a few kobolds to get past. What’s not to love? Turn Immunity is just mean. AC: 17 (Natural Armor) It’s a hulking pile of bones that hits like a truck and can shrug off some potentially-devastating hits. INT: 4 (-3) Hit: 15 (3d6 + 5) slashing damage. Water Breathing: The shark can breathe only underwater Copyright © 2020 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, D&D 5e Character Build: Swashbuckler Rogue, Great Weapon Master and Sharpshooter 5e Calculator, RPG Math: Calculating the Average Dice Roll.
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