2% bonus per level to the rate of fire of modules requiring Rocket Specialization. Specialization in Veldspar reprocessing. 2% bonus to all structure missile and guided bomb damage per level. Pilot information, skill training, market prices, Requisitions (shopping lists), a full suite of asset and market tools, fitting tools, and wormhole tools are included. Skill at operating industrial command ships. 5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings. Advanced proficiency at boosting the hit-and-run capabilities of allied ships. Skill at acquiring products remotely. pull down all your skills, standings and implant information and create your Skillboard page, deletes all entries of your characters existence from the database, purges all caches related to your character, revokes the tokens used to access your information through ESI, esi-skills.read_skills.v1 -- Read all your skills, esi-characters.read_standings.v1 -- Read your NPC/Faction standings, esi-clones.read_implants.v1 -- Read current clones implants, esi-skills.read_skillqueue.v1 -- Read current skill queue, esi-clones.read_clones.v1 -- Read your jumpclones, esi-universe.read_structures.v1 -- Ability to query player owned structures where Jump Clones are located for the Structure Name. 3% bonus to Vorton Projector damage per skill level. 20% Bonus to attribute booster duration per skill level. Specialization in Pyroxeres reprocessing. Advanced knowledge of mineral composition. 5% bonus to weapon optimal range per skill level. Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. Your skills look good so far. Increases Command Burst and Mining Foreman Burst area of effect range by 6% per skill level. Note: Has no effect on capital sized modules. Skill at the handling and firing of XL torpedoes. Advanced training for those Capsuleers who want to push clone technology to its limits. Specialization in operating Citadel doomsday weapons. Ability to run 1 additional manufacturing job per skill level. Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. Use simple drag & drop sorting to manage all the different skills in your plan and view training duration, end times and missing requirements in a simple overview. 5% reduction in scan probe scan time per level. - peterhaneve/evemon. Skill in the operation of Amarr Defensive Subsystems used on Tech III ships. Whatever the reasoning, in the interest of providing an up to date list here as well as maintaining a historical reference, those tools have been moved to another page: Retired third-party tools. Skill at using remote sensor booster/dampener. Gives +10 Virus Coherence per level. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level. While not exhaustive, this article does cover the major, currently developed, widely used third party tools for EVE players, compiled from original research and other sources[1][2][3]. Advanced understanding of a ships navigational systems. 10% decrease per level in factor of target's velocity for all missiles. CCP hf. Advanced corporation operation. currently in Alpha stages of development, but usable. 1% reduction in manufacturing time for all items requiring Rocket Science per level. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. Skill at controlling mining drones. You can also now click on skills in the goal window to bring that skill up in the Item Browser. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. Specialization in Plagioclase reprocessing. Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 2% bonus to Large Vorton projector Damage per skill level. Skill at the operation of remote sensor dampers. Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships. Skill at operating Caldari battlecruisers. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. Understanding of the technology used to create advanced core subsystems. 5% reduced capacitor need of capital capacitor emission systems per skill level. © Legedric Striker | FAQ | About | Support this project | Terms of Service | Legal | Data Privacy | Forum Thread | v3.3.1. 2% bonus to Small Vorton projector Damage per skill level. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. Skill at long range targeting. Skill at controlling sentry drones. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Basic understanding of interfacing with Takmahl technology. Skill and knowledge of Rocket Science and its use in the development of advanced technology. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. has granted permission to EveSkillboard to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EveSkillboard. Operation of medium projectile turrets. Allows Graviton Physics research to be performed with the help of a research agent. Skill at operating Caldari Strategic Cruisers. 10% reduction in Electronic Superiority Rig drawbacks per level. Increases the duration of Titan Phenomena Generator effects by 10% per level. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Improved skill for regulating energy flow to shields. Allows Quantum Physics research to be performed through a research agent. Skill at interacting with friendly NPCs. Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets. If its been longer than 60 minutes since the last refresh, and the tokens havent failed a determined amount, If you are the owner, reauthing will always do a fresh pull.
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