e8s light rampant

Meteor Towers spawn at intercardinals (1 person towers), then North/South (2 person towers), then center (4 person tower). Balls get the meteor tower CLOCKWISE from their ball. Press question mark to learn the rest of the keyboard shortcuts, https://www.youtube.com/watch?v=Z3bnJx-c3UE. This is because cactbot uses act log lines and not network log lines. This should be extensible to allow for other strats to be added, I'm just not familiar with any other strats to add them. E8S Light Rampant - Uptime Strat for PF [Discussion] Close. Press question mark to learn the rest of the keyboard shortcuts. Ok I was not expecting that GNB memes at the 8th panel lmao. Applying suggestions on deleted lines is not supported. I wanted to add triggers for Lightsteeped stacks but it doesn't look like all the required information is available in the version of the 1A:/26| log line that gets passed to the overlay. Looks like you're using new Reddit on an old browser. Timelines use raw act log lines, but they're all faiiiirly normalized and we could...convert them magically into network log lines, and use tests to verify that they can be converted as such. Unreal Shiva LR. Press J to jump to the feed. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. ... *Rampant. If formation is a box, not a bowtie, Tank(n) and DPS(e) swap spots to make a bowtie. We had initially a strat that had very bad uptime that was working but we decided to change it mid prog because of the DPS check and I'd say it's worth getting that bit extra with the inconsistent enrage timings. they're used to log you in. Interesting, but not sure that this is any better than the normal uptime strat with orbs in the first towers. privacy statement. The other 4 players (the other light party) will be tethered to an orb. doesn't have to be cared at all. Suggestions cannot be applied on multi-line comments. Should I just leave other languages out, or default it to the "orb on you" translation? I've tried the bowtie and its really just... not great. It's a really bad strat. Close. Do you think a promise returning null should just cancel the trigger? they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. Melbourne Hookturn Light Rampant. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. Nothing is more annoying that some shitter saying "oh, I'm not used to this" and then proceeding to wipe everyone for half an hour. Only one suggestion per line can be applied in a batch. Not much harder than other strats tho, people tend to overcomplecate things. Successfully merging this pull request may close these issues. Having a second path to do that seems confusing, at best. Since PLD no longer has cast times during any cooldown block, this is a strict gain over "hope your physical ranged gets it". Banish Visual Tell. Ball players should stand on/just outside the ring on the floor. Only the alert noise gets played. https://ff14.toolboxgaming.space/?id=29987164943851&preview=1, - Add "Sharingan/Ayatori" Light Rampant strat, - Fix `None` vs `none` case-sensitive comparsion issue, - Rework chains logic to be more readable, - Fix warning caused by returning null from promise, - Fix error caused when chain positions are already correct, Switches the regex for Refulgent Chain to the tether, Adds an option to config for which Light Rampant strat to use, Adds strat for sharingan/ayatori (bowtie, orbs opposite of spawn location), if you have a chain, alert Chain on YOU: Go/Swap NW, if you don't have a chain, info "Chain Tank: NW", if you have a chain, alert Chain on YOU: Go/Swap NW/NE/SE/SW. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. All players still at only 3 stacks jump in last tower (2 tether players 2 ball players), Mechanic Explanation, for those just getting to the mechanic -. Yeah I think I started seeing orb strat on opposite side more with sharingan than with ayatori (though we also do it since it simplifies the movement for which E/W cardinal you pull into), so it seems reasonable to also call it sharingan. This is still in testing. I'd almost want to say that a promise returning anything other than a promise should cancel the trigger, but then the "default state" case here becomes a hassle as seen in the code. I think there also other orb strats that do opposite orbs, so this would work for them as well. Archived. The other strat is extremely safe, but you have to actually do it properly, just like this strat. Just rebased this to resolve the merge conflicts.

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