Upgrading from tribal settlements is always tricky, whether you are aiming for a republic or feudalism! By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Either way, the goal here is to convert only some tribes, while keeping others intact, for a smoother transition. Linear aproximation of an inductor in a switch circuit, Filling between two list plots to reperesent a confidence band, How to say "You can't get there from here" in Latin. Heck, if you are playing with the horse lords, you can add the event troops you got when you settled, if they survived your tribal age. Either way, the goal here is to convert only some tribes, while keeping others intact, for a smoother transition. Ck2 tribal to feudal. They just advise against it because you might encounter a bug or something. The only bad thing about that are: 1- you get less money because the upkeep. Not something a real ruler would allow, but AI's are more than happy to get an extremely powerful vassal. Did I just transition too soon? Any other questions dont hesitate to ask! And, FYI, this is not an additional restriction that ck2+ adds. I'm playing on ironman so I just can't go into the console and force it. Is it a good idea to shove your arm down a werewolf's throat if you only want to incapacitate them? Swearing fealty to a bigger nearby power has a similar effect; your liege will protect you from conquering nomads or heathens, and your fellow vassals will generally have to spend time playing the marriage game or fabricating claims in order to attack you. In your typical game, adding a second tribal settlement is going to. Could you potentially turn a draft horse into a warhorse? What is this symbol that looks like a shrimp tempura on a Philips HD9928 air fryer? You can either keep them as "acceptable losses" to give away in the inevitable wars, or you can just grant them independence and babysit them through alliances until they're stable (I like to play tribal gavelkind by conquering enough land to let all of my children inherit independent realms anyway, since I long ago got over the tedium of managing super-empires). Does it make any scientific sense that a comet coming to crush Earth would appear "sideways" from a telescope and on the sky (from Earth)? It's not compatible with it. As soon as I transitioned to a republic, my number of troops decreased by a factor of 5-10! Notes: they won't come help if they have a war of their own, they won't always come help if the war is from you trying to revoke a title and you have to renegotiate the alliance if a character dies (best marry off your sister to a realm with Gavelkind or Primogeniture and a ready heir). One of my neighbours (Saxony) had already transitioned earlier to feudal and didn't seem to experience such a large drop in levies, so seems like it's possible to do it without being destroyed. If your ruler is weak and about to die, you can even try to up the authority to medium, which gives free revocation from infidels. (Note: the last 2 bullet points no longer work with the latest patches as you cannot build multiple tribal holdings in one county and get crippling penalties for wrong holding type. What is meant when the phrase "in principle" is used to explain a concept in physics? I worry that if AI wins the next election (which is likely since my treasury is always low due to having to hire lots of mercenaries) then my fledgling state is doomed. I took a look at the code and you can only convert a tribe to a city if you are a republic. That was how I did my recent playthrough as nomad Magyar going merchant republic, but my plan all along was to join the Byzantine empire and eventually subvert it to create a new Roman Republic. Thanks for contributing an answer to Arqade! (Merchant Republic), How to use the 'Free from captvity' option from the intrigue focus. This wouldn't be such a big problem in itself, as I can hire mercenaries, but since AI looks purely at the levy when deciding which neighbour is weak enough to be attacked, I am getting attacked by virtually everyone around me. All Discussions ... on the top for it but if it doesn't then you can right click on the tribal holding in the province and it should say convert to castle there too #1. many aliases man. It only takes a minute to sign up. It lowers your income significantly, but it's much more expensive to keep fighting constant wars. How to secure MySQL against bruteforce attacks? I took a look at the code and you can only convert a tribe to a city if you are a republic. By using our Services or clicking I agree, you agree to our use of cookies. Español - Latinoamérica (Spanish - Latin America). Since the release of 2.6.2 at the start of this week, in your demesne lands you are prohibited from converting tribes to castles. How do I create a feudal vassal as a tribal ruler? That way when you're converted and vulnerable your neighbours will be of your religion and culture (and preferably dynastic allies too, though you'll want them without strong claims; either put your cousins in charge rather than your brothers, or wait a generation); even if the heathens take advantage of your bloc's loss of power, their first conquests won't be you, and you'll have time to invest and grow back into a major regional power. All trademarks are property of their respective owners in the US and other countries. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. How can one deal with tribal, pagan vassals. Infidels will not have the option at all. Gold. I started a game as Pomeranian tribal in the early middle ages bookmark (Charlemagne). As soon as I was a republic I swore fealty to the emperor. The bummer is that the AI doesn't take your cashflow + wealth into account when deciding whether to invade so I really needed to keep some mercs around to show the AI that they shouldn't mess with you. If you have enough gold, you can just use mercs whenever needed. The most critical time was actually the tribal period between nomad and merchant; I had to be independent in order to create a merchant republic, but I was surrounded by terrifying nomad hordes of my unconverted kinsmen (and tribal levies are particularly useless against nomad hordes, due to troop composition). So, if I built a city and made the mayor a count to Lord-Mayor, it would create a merchant republic? And, FYI, this is not an additional restriction that ck2+ adds. The problem with the upgrade is that you lose the levy bonus from empty slots, that will be later compensated by buildings. How do I convert tribal provinces to feudal when I'm already feudal? That's strange because I was able to convert tribes to cities without the mod, recently. It is compatible, I've played several CK2+ ironman games. Adding Nullable Column To Production DB taking too much time, Two ways to remove duplicates from a list. So you're hit with a double whammy; not just temporarily low on troops by losing tribal bonuses and not having lots of infrastructure built up yet, but also working with merchant republic's low troops per initial holding. This is pure vanilla. If you have blood relatives who don't have claims to lands take up surrounding counties and get independence, they are unlikely to try and assault you (they only band together if you are their liege), nor do you have lots of vassals threatening you. Since I asked this question I discovered that one thing that works well in early stages is to just keep mercenaries in constant employ. A vassal Republic converted to Duchy, how do I convert it back? I don't have Charlemange or The Republic and I've only played pagan tribals in eastern europe and never played as a patrician - so my experience is limited with regards to this particular question! Press question mark to learn the rest of the keyboard shortcuts. ^-^, u need the tribal holding to have those building requirements like ur capital (stone hillfort?). How to survive the transition from tribal to a republic? How is secrecy maintained in movie production? Since you switched feudalism, there will be always the option to build a castle but not a city afaik. All rights reserved. Making statements based on opinion; back them up with references or personal experience. © Valve Corporation. Is there a name for paths that follow gridlines? I've googled and that was no help either. This makes it difficult to have enough breathing room to raise cash needed for the next invasion, let alone to develop my state and build up the levies. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Merchant republics don't have a lot of their own levies anyway; their military might comes from setting up a vast income to splurge on mercenaries. The only other option I can think of is just to save the gold and build a city and make it that way. But I really don't want to do that as my income is only 2.13 a month right now. Interesting ideas, you should put that in an answer. Tribalism is not meant to be stable in the game (nor was it historically so). My goal from the start was to eventually transition to a republic and build a trading state that encompasses the Baltic and Scandinavia. Arqade is a question and answer site for passionate videogamers on all platforms. I conquered the Isle of Mann using a holy war casus belli and maxed the market city line in order to create a merchant republic vassal. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. One thing you can do that's not covered by Ordous answer is avoid having neighbours that can just freely declare conquest wars on you. To level 4 I think. Preferably 2 that don't have any conflicts with each other. Some of your vassals will, some won't. Land a cubesat on the moon with ion engine. Creating new Help Center documents for Review queues: Project overview, Crusader Kings 2 necessary beginning campaign moves to generate gold, Will the offspring from a bastard male and a dynasty female be of my dynasty? As mentioned, you need to upgrade the castle. Cookies help us deliver our Services. It USED to work as jfoytek describes before version 2.6.2. Thanks for the interesting answer. I gave the duchy to my bastard son. Allies will help you against external enemies, as well as factions. You can have access to Court Assassins, Thieves Guilds, Mercenary and Fighter's Guilds. Don't play Ironman in CK2Plus. make sure the tribal province has the same religion as yours then it should give you a icon on the top for it but if it doesn't then you can right click on the tribal holding in the province and it should say convert to castle there too, It should also be in the intrigue tab where it says convert all tribal holdings into feudal/castles.
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