ck2 decisions modding

Vanilla religions can be overridden, without needing to duplicate the whole religion group. I want to mod a new decision that allows my ruler to switch to a new culture I added when I conquer specific lands. Every decision you make in terms of how you want to execute your prisoners will fire off an event that will give flavour to your decisions! A lesser known and small mod, but one I believe that truly makes sense. The creator is not just versed in Mendelian genetics, but has factored in polygene inheritance for a truly fascinating if not invisible experience of heredity. NEW FEATURES: - Added "Honourable Executions" and "Dishonourable Executions" for the Altaic culture group - Added "Religious Sacrifices" for Christians... No files were found matching the criteria specified. Another simple mod that adds a plethora of interesting and necessary traits available for characters to have. They can take one more parameter, third_party_score = { }. From there, the player can choose to enable or disable any mod of their choice. Anyway I am well aware of the validator's existance I thank you for wanting to tell me but I would rather you throw a glance at my code. Be careful though, as they have a chance of dying during your vendetta. Added in Patch 2.7. replace_path is ignored when installing mod in the old Crusader Kings II\mod folder, hence why user mod folder must be used. To make use of this, it is important to understand how the scripts are loaded both at file level and definition level. Following the "k_england.txt" example, you will need to add the line replace_path = "history/titles" (with the quotation marks). Can anyone see what's wrong with this code? Sub-mods of a main mod typically use dependencies to be able to override files from main mod. Some are simpler – but no less essential – cosmetic mods. DECISIONS & EVENTS.

rules for how councillors from a behavior category will vote. If redefining an event in a file loaded alphabetically after the original file, the event will be fully overridden. The following decision pre-triggers currently exist for decisions: Targeted decisions will appear in a character diplomacy menu, https://ck2.paradoxwikis.com/index.php?title=Decision_modding&oldid=41693, vassal_decision and dynasty_decisions have been deprecated in favor of targeted_decision with specific filters, In script, "playable" does not actually mean that the player can play the character. Offmap decisions can also take a third party, as detailed below.

They can be used to make the same decision available for members of different societies. Religious_titles folder, all religious titles are stored here. Tells the launcher that another mod has to be loaded before this one.

You don’t even need to be a fan of the Elder Scrolls to appreciate a dive into this dense and fully fleshed out world. Find below a searchable list of all 532 decisions and decision IDs from Crusader Kings 2 on Steam (PC / Mac). If duplicates are in different files, first file loaded wins (i.e. Implies.

What is the correct term then, how should I write it?

No support for appending existing definitions from a different file. This guide will help you, potential Crusader Kings II modder, to setup your mod so that it is possible to load it into the game from the CK2 launcher. Excludes the decision from all non-player characters. Note that adding targeted decisions with add_decision to a technology within technology.txt seems to make the decision unusable on unlanded characters. This mod seeks to do the universe of A Song of Ice and Fire justice with its impressively researched bookmarks and hefty focus on character interactions. This is a re-release because of Steam Workshop difficulties. You can always roll back your CKII version to continue your campaign. make a new 128x128 24-bit TGA file, and make sure it isn't being compressed. Well worth checking out if you want something completely different.

We suggest you try the article list with no filter applied, to browse all available. The events offer a playful and intriguing encounter for the player for those (hopefully) rare times where regencies must be in charge of a young prince or princess. With this mod, a player’s actions finally stick and personalities culminate in grandiose and memorable characters. For a better experience, please enable JavaScript in your browser before proceeding. Edward Mass Using this pre-trigger completely eliminates evaluation of the event for anyone who does not meet the criteria, meaning that the event is checked for the ~1000 playable characters in the game, rather than all ~20k, Excludes untitled characters. Every time I use the validator it finds many hundreds of faults in code copied from the game files, there is an option, top right, to show mod errors only "show all errors" "show mod errors" "show main mod errors" - I keep it set to show mod errors. Modding is not magic or heresy, anybody can learn to build a mod, and this guide is intended to lower the entry barriers to the world of CKII modding.

Not to be outdone, the Elder Scrolls fandom has its own gorgeous and deeply detailed mod.

Check if the mods you’ve selected are compatible with the other mods you’ve downloaded. You have to have a certain level of "Punishment Law" to be able to use much more harsher executions! Historical data for characters, titles, provinces and wars for the possible start dates.

Modding, or creating mods, is the act of modifying the behavior of the base game (often referred as vanilla), either for personal use, or to release publicly to other players, for instance via the Steam Workshop. CK2 Decision IDs.

By doing it this way one is forced to copy any needed files, thus avoiding messing up one's CK2 installation. CK2+ One example of a mod not on the Steam Workshop, CK2+ is a massive overhaul that changes every aspect of the game from the map to core mechanics to …

Martin’s world. Restrictions: need to define reformed religion before the non-reformed. What would the Middle Ages be without the glorious beauty of heraldry? This line tells CK2 to display England, Angleterre, England, or Inglaterra (english, french, german, and spanish respectively) whenever k_england is supposed to appear in text.

Decisions need to be in the /decisions/ folder. Replete with custom events and custom mechanics, this puts the TOTAL in Total Conversion. They appear in the order they are loaded based on alphabetical file order in decision folder. Decisions are optional actions that the player or the AI can take, and which appear in diplomacy or intrigue screen (depending on the type).

use 00_ file prefix to override vanilla keys). A few days ago I posted here asking about why tooltips in scripted effects were wonky. "\"Mod with space in name\"". One of the most polished mods out there, and a great way to slake your thirst while you wait for The Elder Scrolls VI.

Decisions are different from events, which trigger outside of the control of the player. Every decision you make in terms of how you want to execute your prisoners will fire off an event that will give flavour to your decisions! Create a mod for your modifications: create a personal mod even for small changes, and never modify directly game files in Steam CKII folder, as they may be overwritten without warning. With over two thousand CK2 mods on Steam Workshop alone, the CK2 mod community has hit a pretty significant milestone in terms of user-generated content. observe - switches you to Observer Mode. For the bigger mods using a source control management tool (Git, ...), it is handy to create a symbolic link between CKII mod folder and the working directory of the local repository, especially if the mod also has sub-mods. Add file and help us achieve our mission of showcasing the best content from all developers. Merge. button will be greyed out if the score is below or equal to Zero. Modding, or creating mods, is the act of modifying the assets or behavior of the game either for personal use, or to release publicly to other players, for instance via Paradox Mods or the Steam Workshop . dependencies = { "MyMod" "\"Another Mod\"" }, Image under mod folder to serve as banner for, List of expected checksums for which scripting condition.

The mod adds some new decisions Decision - Europa Universalis 4 Wiki share. This guide will help you, potential Crusader Kings II modder, to setup your mod so that it is possible to load it into the game from the CK2 launcher. After all, even if one focuses on just the popular choices, so many other excellent mods might be overlooked. you know what would be ******* awesome ******* devoure eat the flesh of your foes. From chants to poetry, this mod is one example of the plethora of auditory enhancements that reintroduces a bit of history to the game. You can also google search large mod Wikipedia’s in order to find instructions for installation. Yet, however good the documentation, there is still a learning curve to it, and it cannot replace the need to read some working vanilla code and do lots of trial and error! For loading behavior, the cell colours highlight whether the behaviour is the expected one, strange or requiring some attention, or unexpected and to be avoided. Do this and then load up the game, and what greets us? Engine processes folders and files based on some hardcoded. Isn’t it strange that your capital holding is almost completely indistinguishable from anyone else’s? This is just a re-release that I had to do because of Steam Workshop difficulty. This can be useful for mods incompatible with vanilla saves (because of new titles, flags, religions, cultures, buildings, etc. There’s no limit to how many pre-triggers, other than there only being one of each . This is in fact the end of all of the required lines for the mod to run correctly, of course, with just these three lines you'll just be playing vanilla CK2 under a different name. More like this: The best grand strategy games. Defines a zip-file instead of a folder. Religion_modifiers folder, all religion modifiers are stored here. For example, "k_england.txt" can be found in "\crusader kings ii\history\titles", if your mod has modified this file then you must place the modified version in "Paradox Interative\Crusader Kings II\mod\My Mod\history\titles\k_england.txt". However, offmap_decisions also have a single unique parameter, button_name, which corresponds to the name of a button defined in the buttons section of an offmap power: Button names are localised, but the localisation key must match between all three files: in the offmap power, in the offmap_decision, and in the corresponding GUI file. They’re all worth checking out if you feel it’s something that will spice up your game. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

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