brawler 5e monster

At 18th level, you may throw a creature you are grappling (range 20/40) if they are no more than one size larger than you, dealing the same damage as an improvised weapon (without versatile) to both targets. If the original attack roll would hit the second creature, it takes 1d4 + your strenght modifier damage. At 11th you gain proficiency in Constitution Saving Throws. Basically looking for a rough and tumble brawler who doesn't necessarily carry weapons. When the brawler enters a fight, they need no sword or knife to defeat their enemies. When you catch the object, you reduce its damage by 1D10 + your strength mod. Experimenting. My thought is that Brawler doesn't require an entire base class. A high level monk will do 1d8 with his hands or a short sword, but that won't stop him from using a short sword if he feels like it. Brawler Weapons: Improvised weapons, unarmed strike If the damage of the attack is reduced to 0, you can throw the weapon back at the target, you're only able to throw the weapon 20-60 feet. You may not use this ability again until after you have had a short rest. They always carry with them the weapons the gods blessed all men with: fists. At level 3 you gain the ability to leverage your body to exploit weaknesses in your opponent's form by exerting all your strength to knock them prone. Wikidot.com Terms of Service - what you can, what you should not etc. | The Modern Path SRD At 17th you gain new methods to use the shield; you gain the following benefits when using a shield: The shield is considered a brawler weapon for you, gain the Throw 30/60 and fineasse property and make 1d8 damage, in addition when you launch the shield it returns to you at the end of your turn if no one catches it first. At 18th level, once per long rest, you may choose to keep attacking the same target with unarmed strikes, four times. At 14th level, if you move at least 30 feet after you have made an attack in a turn you gain advantage to the next attack in this turn against the same target of the previous attack. View wiki source for this page without editing. At 5th and beyond you get into a stance that gives enemies disadvantage on knocking you prone for 1 turn. As a brawler you gain the following class features. In addition the bonus speed gained from Improved Light Armored Movement is increased to 10 feet. An accurate picture of most Fighters who choose this archetype. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you fail the save, you also become affected. If you use Action Surge during this, you add two more strikes to this. Choose another creature within 5 feet of the original target and within your reach. Prerequisites. Patient Stike: When a creature move from a square that you are threatening you can make an opportunity attack even if that movement normally it did not cause any opportunity attack. If bashing a dragon's face in with a chair as you sucker punch it sounds appealing, then this is the archetype for you. Take your favorite fandoms with you and never miss a beat. 1 Brawler 1.1 Wirtshaus Kampf 1.2 Schnelle Faust 1.3 Improvisierte Vielseitigkeit 1.4 Doppelschlag 1.5 Führen Fäuste 1.6 Verstümmeln While most fighters might stick to conventional methods of combat, some Fighters find themselves more at home in a chaotic situation, with almost none or even no weapons at all. ...I merely pointed out that when you said monks were dex focused it's very easy to change this, but changing a fighter to be good with unarmed is a lil bit trickier. Did you grow up in the slums and are self-taught? Starting at 2nd level, your speed increases by 5 feet while you are not wearing medium or heavy armor, or wielding a shield. At 15th level, add half your proficiency bonus as bonus damage to all unarmed attacks. At 2nd level you become proficient whit the shields, in addition you can use it and still benefits from the other brawler feature that normally don't work by carrying a shield like defense specialist but the armor class bonus from it is reduced by 1. | d20HeroSRD A monk is set up to do most of what you want, if this isn't obvious by you literally copy and pasting the brawling feature from the monk class I don't know what is. At level 6, when you are knocked to half health or below, your vision turns red, Enraged by the enemy, your unarmed attack deal an Extra 1D4 bludgeoning damage. in funds. To qualify for multiclassing into the Brawler class, you must meet these prerequisites: Strength 13, Dexterity 13, Constitution 13, Proficiencies. | Dungeon World SRD The brawler learns to laugh at pain, accepting a hit to earn a chance to land the knockout punch. 5e SRD >Gamemastering >Monsters & Foes > NPCs. Skills: Choose two from Acrobatics, Athletics, History, Insight, Intimidation, Perception, and Survival. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. I don't mind if he's not the strongest or goes down easy, but I want to make sure I'm not missing something obvious. This archetype is patented by the Germans. Discover (and save!)

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