they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. Compatibility notice: since now FoV is controlled by the client, the eyeFov settings cannot be used anymore. ALVRClient-v2.4.0_experimental_v7.apk 4.06 MB. ALVR now always uses FoV values reported by the client (should fix cross-eyed image on Oculus Quest 2) Fixed an UI crash when there is no output audio device which was causing ALVR UI to appear blank. they're used to log you in. with 125% and upper res, you can see a total of 23 circles before they are too far away and start to blur together because of the physical quest's resolution. With it, you can play SteamVR games in your standalone headset. No custom NV12. Quest specific, fixed resolution. I'm doing everything in your post. You signed in with another tab or window. Link to Youtube video: https://youtu.be/XYW0EtOKq2w I can connect using oculus link, however as it is the headset that renders the walkthrough it is just useless for my purpose. since this release. I used v8 to play a multiplayer escape room game while my friends played on PCs. For more information, see our Privacy Statement. PC Streaming. 19. since this release, Check out the release notes for v12: https://github.com/JackD83/ALVR/releases/tag/v12.0.0. You can always update your selection by clicking Cookie Preferences at the bottom of the page. JackD83's new experimental version. According to ALVR usb tethering has been available since release 2.10? Download and install ALVR from https://github.com/JackD83/ALVR/releases. Learn more. You signed in with another tab or window. alvr experimental v8. ALVR v12.5.0: Dark mode and Oculus Quest 2 support, https://github.com/JackD83/ALVR/releases/tag/v12.0.0, Fix double-vision with the SteamVR dashboard and loading screens (by, Set maximum rendering resolution together with the video resolution setting (by, (Hopefully) fix GPU compatibility check for some AMD GPUs (by, Use correct default resolution on Quest 2 (by, Add check for updates button in About tab (by, Real-time sync of IPD and FoV: No more cross-eyed view, IPD setting is now reported by the client and should be correctly set on PC after connecting, Client now uses correct resolution on both Quest 1 and Quest 2, About tab now has a button to check for updates (non-prerelease) by, ALVR now always uses FoV values reported by the client (should fix cross-eyed image on Oculus Quest 2). stability improvements: If ALVR encounters an error, SteamVR sould not be affected anymore. Archived. We use essential cookies to perform essential website functions, e.g. Learn more. Thanks to all the contributors that make this work possible! Sign up Why GitHub? - JackD83/ALVR. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. Learn more. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. You can always update your selection by clicking Cookie Preferences at the bottom of the page. You can always update your selection by clicking Cookie Preferences at the bottom of the page.
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